Graffiti
Instructions:
Click the gray transparent square that pops up to keep the game going. The game ends when the gray transparent square surrounds a colorful square structure.
About this experiment:
I used to make metaphors about some ideas with single actions of the player. For example, a single click on some buttons could mean some ideas that I want to convey. This time, I want to experiment using a game loop to convey ideas.
When I think about graffiti, an interesting phenomenon about the graffiti comes to my mind: if graffiti is painted on a wall, it will likely attract other graffiti artists to paint on the same wall or the walls near it. Sometimes, the new graffiti will be painted around the old ones; sometimes, the new graffiti will be painted over the old ones. From my perspective, this kind of vivid, dynamic, ever-growing power and the mutual encouragement between each graffiti are the essential features of the graffiti.
I use the structures of colorful squares to represent the graffiti itself. The gray transparent squares represent the influence of the graffiti. The player in the game is the concept of “Graffiti,” and the player is basically keeping the process of the generation of new graffiti going. When this process is stopped, the idea of “Graffiti” no longer holds. And the text “This is not graffiti” will be shown on the screen instead of “GameOver.”
"UB-E 62_3 (Drums, Synths & Piano - 95 BPM).flac" By Erokia of Freesound.org, licensed under Attribution NonCommercial 4.0
Status | Released |
Platforms | HTML5, Windows |
Author | Lutetium0 |
Tags | Experimental |
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